Something to Write About: The Author
Play Something to Write About: The Author
Something to Write About: The Author review
Master the Creative Twists in This Thrilling Social Deduction Game
Ever wondered what happens when storytelling turns into a sneaky battle of wits? That’s the magic of Something to Write About: The Author, a game that blends creative writing with social deduction thrills. I first stumbled upon it during a rainy game night, desperate for something fresh beyond the usual suspects. What hooked me was how it transforms simple sentences into a web of deception and laughter. In this guide, I’ll walk you through the gameplay, roles, and tips to dominate as the hidden trickster. Whether you’re the Storyteller spotting fakes or the sly Author slipping through, get ready to craft epic tales with friends. Let’s dive into why this game is a must-play for creative minds.
How Does Something to Write About: The Author Gameplay Work?
I remember my first game night—chaos erupted when my friend’s sentence got picked, revealing the Author! 😱 One minute, we were all calmly building a tale about a clumsy astronaut; the next, my friend Alex was pointing fingers, laughing maniacally as we realized his subtle, weirdly specific sentence about “gravity-resistant jelly” had slipped past us all. That perfect blend of creative writing and sneaky deception is the heart of Something to Write About: The Author gameplay. It’s a creative writing game where your literary skills and your poker face are equally important.
So, what is Something to Write About: The Author? At its core, it’s a brilliant mash-up. You get the narrative-building joy of a storytelling party game and the tense, clue-finding thrill of a social deduction game. One player, the Storyteller role, guides a collective narrative. Hidden among the other writers is the secret Author, whose goal is to sway the story toward a secret plot without getting caught. Let’s break down exactly how to play Something to Write About: The Author.
What Makes the Core Loop So Addictive?
The magic lies in a simple, repeating cycle that creates endless variety. Each round, you’re not just writing; you’re wearing a mask, reading your friends’ minds through their prose, and collaboratively building something utterly unique. The Something to Write About: The Author gameplay loop is deceptively simple but deeply engaging.
Here’s the rhythm:
1. The Storyteller draws a card featuring a story element—like “Character: A Forgetful Librarian” or “Setting: A Haunted Microwave.” 🦇
2. The Storyteller writes one true story sentence incorporating that element.
3. The secret Author writes their own sentence, secretly trying to advance their hidden plot.
4. All other players (the Interpreters) write fake sentences that could plausibly be the Author’s.
5. The Storyteller reads all sentences aloud, anonymously, and must try to identify and eliminate the Author’s real one.
6. If they fail, the Author scores, the story continues, and the hidden plot thickens!
This loop creates a delicious tension. As a regular player, you’re trying to write something convincing enough to be mistaken for the Author’s work. As the Author, you’re balancing being subtle enough to hide, but distinctive enough to actually guide the tale. It’s this psychological dance, wrapped in a fun, low-pressure writing exercise, that makes every round a fresh puzzle.
Breaking Down Story Elements and Rounds
A game is played over a series of rounds, and each round is defined by its story element. These elements are the building blocks of your group’s bizarre, wonderful, and often hilarious saga. You might get:
* Character: The Disgraced Clown 🤡
* Object: A Sentient Toaster
* Setting: The Bottom of the Laundry Basket
* Event: The Annual Spoon Festival
The Storyteller role is the anchor. They start the round, provide the true narrative thread, and act as the detective. But everyone is a writer. The brilliance is that you’re not crafting a masterpiece; you’re crafting a single, impactful sentence. This keeps the game moving fast and makes it accessible to everyone, not just “writers.”
Let’s walk through a sample round. The story element is “Character: A Time-Traveling Caveman.” ⏰🪨 The Storyteller writes the true sentence: “Ugg, bewildered by the glowing rectangle in his hand, mistakenly tried to dial a friend by tapping it with his favorite rock.”
The secret Author (knowing their hidden plot is about a prehistoric tech startup) writes: “Ugg’s revolutionary idea for a wheeled shopping cart was met with skeptical grunts from the venture capitalists of the Paleolithic era.”
The Interpreters, bluffing, might write things like: “Having accidentally invented fire twice, Ugg was starting to feel a strange sense of déjà vu.” or “Ugg scrawled a complex stock chart on the cave wall, wondering why the mammoth ivory futures were plummeting.”
The Storyteller hears all these and thinks, “Hmm, the shopping cart one feels a bit too anachronistically commercial… that must be the Author!” They pick it. They’re wrong! That was actually a brilliant bluffer. The Author scores, and their “prehistoric startup” plot moves forward, seamlessly woven into our now-ongoing saga of Ugg the entrepreneur.
To keep all this clear, here’s a breakdown of who does what:
| Player Role | Primary Goal | Key Action Per Round |
|---|---|---|
| Storyteller | Correctly identify and eliminate the Author’s sentence to protect the story. | Draws a story element card, writes the true first sentence, and acts as the moderator/detective. |
| Author (Secret Role) | Advance a secret plot by getting their sentence added to the story without being spotted. | Writes one sentence that fits the element but secretly pushes toward their hidden goal. |
| Interpreters (All Other Players) | Bluff successfully by getting their fake sentence chosen as the suspected Author sentence. | Write one convincing fake sentence that imitates what the Author *might* write. |
Why Social Deduction Elevates Storytelling?
This is where Something to Write About: The Author transforms from a simple writing exercise into a masterpiece of interaction. It’s not just writing—it’s psychology in action. 🧠 You start to study how your friends write. Does Sam always use dark humor? Does Jamie lean into romantic subplots? As the Author, you might mimic Sam’s style to throw off the scent. As an Interpreter, you might craft a sentence that feels “very Jamie” to trick the Storyteller.
The social deduction game layer forces you to think on two levels: “What is a good sentence for this story?” and “What does the Storyteller think the Author would write?” You’re constantly meta-gaming the narrative.
My top practical advice? Match tones early to avoid detection. If the Storyteller’s opening sentence is goofy and lighthearted, a sudden, dark, or overly complex Author sentence will stick out like a sore thumb. Your job, whether you’re the Author or a bluffer, is to harmonize with the established vibe of the story. It’s the easiest way to camouflage your true intentions!
This creates what I call “living, breathing narratives.” The story isn’t pre-written; it’s born from conflict—the conflict between the Storyteller’s vision and the Author’s secret mission, with everyone else fanning the flames of confusion. You end up with a epic tale full of twists that nobody could have planned, remembered not just as a story, but as an experience you created together. The final product is a testament to your group’s collective creativity and cunning, which is the ultimate goal of this brilliant creative writing game.
FAQ: Your Quick Guide to Getting Started
- How many players do you need? 🎮 The sweet spot is 4-8 players. You need enough Interpreters to create a good pool of sentences for the Storyteller to investigate.
- How long does a game take? ⏳ A full game typically takes 30-60 minutes. Rounds are quick, and the time flies by as the story gets more absurd and intense.
- Is it good for beginners or non-writers? ✍️ Absolutely! The one-sentence format removes pressure, and the social deduction aspect means you’re playing the people as much as you’re playing with words. It’s about clever ideas, not perfect prose.
There you have it—Something to Write About: The Author isn’t just a game; it’s a spark for endless creativity and clever mind games. From my sessions, the real joy comes in those unexpected plot twists and shared laughs over wild stories. Whether you’re bluffing as an Interpreter or scheming as the Author, it brings people together in the best way. Grab your group, print those cards, and start writing your own legend. What’s your first story element going to be? Dive in tonight and let the deception begin—your next favorite game night awaits!